FT Diomedes
The Graduates Forged of Fire
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Posted - 2015.01.03 04:31:55 -
[1] - Quote
I've been working on trying out various armor BC's for small gang (10-20) action, hoping for medium range (~50km) but apart from the Navy versions, they all just seem so uninspiring. It's like they were redesigned and rebalanced for Level 3 missions, rather than actually being good contributors to a fleet. I'm not looking for a return to multiple 250-man Drake fleets or roaming gangs of 50 Hurricanes, but it would be nice to see BC's be a really viable option in the 30-70km engagement range.
If the MMJD could jump you only 50km, that would be more synergistic with most BC's than the current 100km jump. It would give you a realistic chance to get on top of kiters and brawl with them, while not completely leaving behind your logistics and other support.
Another option would be to make it easier for them to do damage while still sporting gang links. This would make them more viable as on-grid contributors. I'd go so far as to suggest something like the ability to fit three gang links without command processors. Then I would consider giving each seven high slots total, with five weapon slots with 50% damage bonus built in. Command ships would still be strictly speaking better for boosting, due to the 3% warfare link effectiveness bonus per level. Of course, for those who chose to forgo the links, the utility highs would open up a lot of versatility, particularly for close-range brawler fits. I'd give them decent damage projection bonuses, so that BC's could reliably engage at 50km with long range weapons using high damage ammo. I'd steer clear of damage application bonuses, as these would make them potentially OP. They would need proper support from gang members, or would need to fit the ship to apply damage better, at a cost somewhere else.
The goal would be to have ships that are roughly 50% more EHP and DPS than T1 cruisers, but have worse damage application. It might even be best to make them all use large weapons, like the ABC's. Unlike the ABC's, however, BC's should not be helpless at close range - they still have the option to fit medium neuts to deter tacklers inside of scram range, MMJD's to escape to 50km off if not scrammed, and each one would have at least a flight of light drones.
Perhaps I'll post more later...
The Greatest Ship Ever. Credit to Shahfluffers.
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